I worked directly under the Art Director as the senior lighting artist on the on Wolfenstein: The Old Blood (2015). I lit and created the postprocess for several of the levels in the game as well as tutored and guided junior lighting artists on the project.
I worked with the tech department to develop new tools and workflow to more easily populate the environments with lights as well as manipulate them for artistic and gameplay purposes.
I was also responsible for creating several of the promotional screenshots that was used for media and store fronts.