16 years experience working in the games industry as a lighting artist on titles such as Wolfenstein, Doom, Gears of war and Helldivers 2.
Founder of Everlight Studio
www.everlightstudio.se
Real time Lighting Artist, backdrop & sky creation, post processing, rendering, pipeline & workflow development for lighting
My duties involved achieving visual and gameplay goals by creating lighting composition, post-processing and environment effects. I worked closely with the art director, environment art team and level designers. I was also tasked with balancing textures and creating new shaders to assure image clarity and fidelity. I was involved all throughout the development of the levels, providing feedback to level designers and running support for the environment artists, and I was responsible for the final polish pass of the environments.
I worked with lighting and effects on several projects during my time at Rebellion, including Alien Versus Predator (And DLC) as well as NeverDead.
I was responsible for lighting all the levels and also did several environment art assets for this award winning mod for Unreal tournament 3. It went on to win in several catagories in the 2010 Make something Unreal contest, leading up to winning the Grand Price of the entire contest.
During my time at Grin I worked in a small team of environment artists building entire worlds from skratch to finish.