Website powered by
Tomas Lidström
Freelance Lighting Artist
Sala, Sweden

Summary

16 years experience working in the games industry as a lighting artist on titles such as Wolfenstein, Doom, Gears of war and Helldivers 2.

Founder of Everlight Studio
www.everlightstudio.se

https://www.linkedin.com/in/tomaslidstrom/

Skills

LightingShadersFXColor CorrectionPost Process

Productions

    • Video Game
      Helldivers 2
    • Year
      2024
    • Role
      Lighting Artist, Colorist
    • Company
      Everlight Studio
    • Video Game
      Distant Bloom
    • Year
      2024
    • Role
      Lighting Artist
    • Company
      Everlight Studio
    • Video Game
      Starship Troopers: Extermination
    • Year
      2023
    • Role
      Lighting & sky artist
    • Company
      Everlight Studio
    • Video Game
      Squad
    • Year
      2015
    • Role
      Lighting & sky artist
    • Company
      Everlight Studio
    • Video Game
      Main Assembly
    • Year
      2020
    • Role
      Senior Artist
    • Company
      Bad Yolk Games
    • Video Game
      Wolfenstein: The New Colossus
    • Year
      2017
    • Role
      Senior Lighting Artist
    • Company
      Machinegames
    • Video Game
      Doom
    • Year
      2016
    • Role
      Lighting Artist
    • Company
      Machinegames
    • Video Game
      Wolfenstein: The Old Blood
    • Year
      2015
    • Role
      Senior Lighting Artist
    • Company
      Machinegames
    • Video Game
      Wolfenstein: The New Order
    • Year
      2014
    • Role
      Lighting artist
    • Company
      Machinegames
    • Video Game
      Gears of war: Judgement
    • Year
      2013
    • Role
      Lighting artist
    • Company
      People can fly
    • Video Game
      Gears of War 3 (Fenix Rising DLC)
    • Year
      2012
    • Role
      Lighting Artist
    • Company
      People Can Fly
    • Video Game
      Bulletstorm
    • Year
      2011
    • Role
      Lighting Artist
    • Company
      People can fly
    • Video Game
      Neverdead
    • Year
      2012
    • Role
      Lighting Artist
    • Company
      Rebellion
    • Video Game
      Alien Versus Predator
    • Year
      2010
    • Role
      Lighting Artist
    • Company
      Rebellion
    • Video Game
      Haunted: hells reach
    • Year
      2011
    • Role
      Lighting & environment Artist
    • Company
      The Haunted team
    • Video Game
      Terminator Salvation
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Grin
    • Video Game
      Wanted: Weapons of fate
    • Year
      2008
    • Role
      Environment Artist
    • Company
      Grin

Experience

  • Founder, Lighting Artist at Everlight Studio
    Sala, SE
    November 2020 - Present

    Real time Lighting Artist, backdrop & sky creation, post processing, rendering, pipeline & workflow development for lighting

  • Senior Artist at Bad Yolk Games
    Uppsala, SE
    January 2018 - October 2020

  • Senior Lighting Artist at Machinegames
    Uppsala, SE
    January 2014 - January 2018

  • Lighting Artist at Machinegames
    Uppsala, SE
    June 2012 - January 2014

  • Lighting Artist at People Can Fly
    Warsaw, PL
    September 2010 - May 2012

    My duties involved achieving visual and gameplay goals by creating lighting composition, post-processing and environment effects. I worked closely with the art director, environment art team and level designers. I was also tasked with balancing textures and creating new shaders to assure image clarity and fidelity. I was involved all throughout the development of the levels, providing feedback to level designers and running support for the environment artists, and I was responsible for the final polish pass of the environments.

  • Lighting Artist at Rebellion
    Oxford, GB
    October 2009 - September 2010

    I worked with lighting and effects on several projects during my time at Rebellion, including Alien Versus Predator (And DLC) as well as NeverDead.

  • Lighting and Environment artist at The Haunted Team
    SE
    March 2009 - January 2010

    I was responsible for lighting all the levels and also did several environment art assets for this award winning mod for Unreal tournament 3. It went on to win in several catagories in the 2010 Make something Unreal contest, leading up to winning the Grand Price of the entire contest.

  • Environment Artist at Grin
    Stockholm, SE
    June 2008 - June 2009

    During my time at Grin I worked in a small team of environment artists building entire worlds from skratch to finish.